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Soldiers' Descent
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Devlog
Bringing the Knox Experience to the Descent
August 15, 2023
by
SnakeF8
1
#Devlog, #PreAlpha
Hey, it’s SnakeF8! I just returned from a small hiatus because I had orders to train at Fort Knox. Off topic, but as a Project Zomboid fan, being where the game took place felt weird. I should’ve...
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Working on Cinematics!
May 23, 2023
by
SnakeF8
1
#Devlog, #PreAlpha
Hey, it’s SnakeF8! For this sprint, I’ve been steering away from the tech demo to work on the full demo, and this involves working on the intro cutscene. Luckily, I don’t have to write how it’...
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0.3.7’s Controller Tips!
May 14, 2023
by
SnakeF8
1
#Devlog, #PreAlpha
Hey, it’s SnakeF8! I’m a day late with this due to a bug, but 0.3.7 is now public! This update refactors some code to make certain systems more independent while also providing more to the player!...
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Remaking My Bad Cutscene System
May 07, 2023
by
SnakeF8
1
#Devlog, #PreAlpha
Hey, it’s SnakeF8! Time for another sprint update! I took the week off to focus on college finals, so now I’m fully rested to continue work. These next three weeks will focus on revamping the cuts...
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Music and Bug Fixes Galore!
April 30, 2023
by
SnakeF8
1
#Devlog, #PreAlpha
Hey, it’s SnakeF8! It’s time for another update! 0.3.6 reintroduces music with two tracks! One plays throughout the tech demo while the other is for combat. The combat track is still a work in pro...
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We’re Back for More! GET SOME!
April 09, 2023
by
SnakeF8
1
#Devlog, #PreAlpha
Hey, it’s SnakeF8! College forced me into a “small” hiatus, and by small hiatus I mean since September. HOWEVER, this project has still remained in my mind. On the studio’s Discord, I remained...
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Overhauling: Making TBS COMBAT Engaging!
September 02, 2022
by
SnakeF8
1
#Devlog, #Prealpha
Hey, it’s SnakeF8! One challenge turn-based games have to endure is how to make the combat entertaining for the player, but this is a multi-layered problem. For turn-based combat to be entertaining...
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A Plan to Overhaul Combat (...and new bugfix patch!)
August 06, 2022
by
SnakeF8
1
#Devlog, #Prealpha
Hey, it’s SnakeF8! A lot of my time last month was tweaking features to make the demo a lot more polished, so now it’s time to push that out as 0.3.4-b . There’s still some QoL stuff I need to c...
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Why I'm Still Using UNITY (For Now)
July 19, 2022
by
SnakeF8
1
#Devlog
Hey, it’s SnakeF8, and I expect some backlash for this… …but hear me out! I’m not a fan of what’s going on with Unity at the moment , but I will not be changing engines. I’d like to…mayb...
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Controller Support Now Available!
June 26, 2022
by
SnakeF8
1
#Devlog, #Prealpha
Hey, it's SnakeF8! With keyboard support implemented last week, I couldn't just ignore the ability to play with a gamepad. I really want to try and recreate that retro-emulated experience, so I event...
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Full Keyboard Support & More!
June 20, 2022
by
SnakeF8
1
#Devlog, #Prealpha
Hey, it’s SnakeF8! Shortly after pushing out the last update, someone told me that Soldiers’ Descent needed keyboard support to better the player experience. Although I planned this feature for la...
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Refinement and 0.3.4 Prep
June 01, 2022
by
SnakeF8
#Devlog Prealpha
Hey, it’s SnakeF8! It’s been a minute since I had a new release. I changed the project a fair amount since the last update, but I don’t think it’s enough to update the glide path. Consider thi...
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How to Revise Your Story: Snake’s Experience
May 02, 2022
by
SnakeF8
1
#Devlog, #Game Design
Hey, it’s SnakeF8! I would like to give the heads up that I am not a professional writer , but these are my experiences applying what I’ve learned about writing from peers, myself, and classes. I...
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What to Expect in May
May 01, 2022
by
SnakeF8
1
#Devlog
What’s rocking? Sorry for not being as active in April! This can kinda be considered as a "still being worked on" devlog! Usually I try to keep my devlogs weekly or bi-weekly, but professors really...
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A New Soldier Joins the Team!
April 03, 2022
by
SnakeF8
1
#Devlog
What’s rocking? Slowly, we’re approaching the one year mark since I started Soldiers’ Descent on May 5, 2021 as a mere tiny idea. At the same time, I was also banking on being the only person de...
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Who Turned the Radio On? (Battle Music 0.3.3)
March 27, 2022
by
SnakeF8
1
#Devlog, #Prealpha
What’s rocking? I would like to first start with saying that sound design can make or break a project’s entire feel, memorability, and more. When I first put the UI sounds in, I knew some of them...
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Plans to THE REWORKENING! (And new update!)
March 13, 2022
by
SnakeF8
1
#Devlog, #Prealpha
What’s rocking? Now that’s what I call a productive week! As far as I’m aware, I basically obliterated every single major bug that exists (and also many minor ones). I think it’s safe to say w...
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It's Time For a Spring Cleaning Update! (0.3.1)
March 06, 2022
by
SnakeF8
1
#Devlog, #Prealpha
What’s rocking? Gotta pick some things up here. This week’s update is a bit smaller than I anticipated, but this still serves as a good foundation for QoL features in the future. Midterms ate my t...
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Soldiers' Special Sunday's Refinement & The Future
March 01, 2022
by
SnakeF8
1
#Devlog
What’s rocking? I think it's time to do a little spring cleaning! Usually I have a no “zero-day” policy when it comes to my work ethic, but I make an exception on major achievement days such as...
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Descent Procedural Generation is Now Here!
February 27, 2022
by
SnakeF8
2
#Devlog, #Prealpha
What's rocking? To be honest, I was expecting this to take another week, but here we are! 0.3.0! The dungeon system is now here with spawn tables, item tables, and more! This is turning more and more...
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Hear the Boom! The Sound-Accuracy Update! 0.2.1
February 20, 2022
by
SnakeF8
#Devlog, #PreAlpha
What's rocking? I'm so lucky to have as much free time as I do to work on 0.3.0, and it's *just* enough to push out 0.2.1. Well what does 0.2.1 Include? 0.2.1 adds sound, weapon accuracy, and various...
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Combat OVERHAUL Now Available! Turn-Based + Shooter
February 12, 2022
by
SnakeF8
#Devlog, #PreAlpha
What's rocking? This is a CRITICAL jump into this projects advancement! Soldiers' Descent 0.2.0's Combat Update is now available! Originally, the combat showcase was a buggy mess, but it's now fully f...
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Combining Shooters and Turn-Based Combat (0.2.0 Release Date Too!)
February 05, 2022
by
SnakeF8
#Devlog, #PreAlpha, #Alpha, #Videos
What's rocking? Nothing feels better than fully implementing a major feature for something you put your heart in. For Soldiers' Descent, this is combining turn-based fighting with ammo management like...
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Soldiers' Descent 0.1.2-a Hotfix
January 21, 2022
by
SnakeF8
#Devlog, #PreAlpha
What's rocking? Here's a quick hotfix that squishes some bugs I found. Going through test cases is a fair bit of work, but it's all worth it for the sake of polish. Feel free to download and try this...
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Soldiers' Descent 0.1.2 Update
January 16, 2022
by
SnakeF8
#Devlog, #PreAlpha, #Roadmap
What’s rocking? It feels good knowing that within the first week of releasing Soldiers’ Descent first alpha version, this project’s shape is slowly refining more and more with two points on the...
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Soldiers' Descent Roadmap To Full Demo
January 11, 2022
by
SnakeF8
#Devlog, #PreAlpha, #Roadmap
What's rocking? This roadmap should give a proper idea of what to expect for public releases. I'm not the most organized person, but for a project like this, it helps me when I organize what I want to...
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Tech Demo Launch and Moving Forward!
January 08, 2022
by
SnakeF8
#Devlog, #PreAlpha
What's rocking? It feels great to finally have something out as a tech demo. There is definitely a lot of stuff planned, but everything presented shares the general concept. The "What's Yet to Come" l...
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