Music and Bug Fixes Galore!
Hey, it’s SnakeF8!
It’s time for another update! 0.3.6 reintroduces music with two tracks! One plays throughout the tech demo while the other is for combat. The combat track is still a work in progress (a minute long), but it loops well enough to add to the mood. The other track is a calm, slow campfire busk where each instrument represents a character in the party as well as an important unannounced character. This is mostly a tweak and bugfix update, so as far as our testing, this build has very minimal bugs.
The next update, 0.3.7, will primarily improve the user experience, update the feel, and more relating to these things! In terms of gameplay, a lose condition will also be made to set back to the main scene, and there will be a makeshift restock station just in case ammo runs out.
This update is on the smaller end because our main priority is the full demo.
WE’RE LOOKING TO BUILD A TEAM
We’re still looking to establish a team! Right now, it’s just been me writing the code, story, and art while SirDiesALot helps with any contributing code. I’ve been working on this game for two years doing all this work on my own, so development has been slow. I want to change this because doing all of this takes way too much time. We’re looking for artists, animators, and maybe an extra programmer on the team! Our plan is to have a small team, about 4-6 people, where each of us will specialize in something. We’re hoping to collectively be me (project lead dabbling in all aspects), SirDiesALot (co-programmer, co-writer), an artist, animator, modeler, and/or texture artist. Feel free to blend these roles together because the pipelines are similar. I would be absolving myself from doing a lot of the art and animations to prioritize programming and music, but I don’t mind helping out with all aspects.
If you’re interested in joining the team, join the Discord and message me! I will be releasing more details about this sometime during the week.
Changelog:
- Added: “A Camp’s Warmth” and “Contact 12 O’Clock” audio tracks
- Added: .22lr preview image
- Removed bugstopper dialogue box because it is fixed
- Bugfix: Fixed dialogue loop for next floor dialogue
- Various other game breaking bugs
- Lots of other minor bugs for an overall smoother experience
Files
Get Soldiers' Descent
Soldiers' Descent
A turn-based RPG with shooter elements!
Status | In development |
Author | SnakeF8 |
Genre | Role Playing, Adventure |
Tags | 3D, Fantasy, Low-poly, Retro, Singleplayer, Unity |
Languages | English |
More posts
- Bringing the Knox Experience to the DescentAug 15, 2023
- Working on Cinematics!May 23, 2023
- 0.3.7’s Controller Tips!May 14, 2023
- Remaking My Bad Cutscene SystemMay 07, 2023
- We’re Back for More! GET SOME!Apr 09, 2023
- Overhauling: Making TBS COMBAT Engaging!Sep 02, 2022
- A Plan to Overhaul Combat (...and new bugfix patch!)Aug 06, 2022
- Why I'm Still Using UNITY (For Now)Jul 19, 2022
- Controller Support Now Available!Jun 26, 2022
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