0.3.7’s Controller Tips!
Hey, it’s SnakeF8!
I’m a day late with this due to a bug, but 0.3.7 is now public! This update refactors some code to make certain systems more independent while also providing more to the player! For this game, there are one or two control elements, such as rotating the camera, that are not explained to the player. Another case would be going back to certain menus when selected. To fix this, I’ve added controller tips to hint at when a player is able to do something. These are stated in the “how to play” section in the game’s download page, but I want this to be tied into the game itself. By pressing ESC or START on the keyboard/controller and going to “system,” every single control in the game is there just in case. I specifically chose to put all of the controls there because I feel like anyone who is confused would press ESC for some control info. As a heads up, certain graphics are placeholder until I can hire an artist to work on these! Overall, this update is meant to improve the user experience with more bugfixes and changes on the way!
WE’RE LOOKING TO BUILD A TEAM
We’re still looking to establish a team! Right now, it’s just been me writing the code, story, and art while SirDiesALot helps with any contributing code. I’ve been working on this game for two years doing all this work on my own, so development has been slow. I want to change this because doing all of this takes way too much time. We’re looking for artists, animators, and maybe an extra programmer on the team! Our plan is to have a small team, about 4-6 people, where each of us will specialize in something. We’re hoping to collectively be me (project lead dabbling in all aspects), SirDiesALot (co-programmer, co-writer), an artist, animator, modeler, and/or texture artist. Feel free to blend these roles together because the pipelines are similar. I would be absolving myself from doing a lot of the art and animations to prioritize programming and music, but I don’t mind helping out with all aspects.
If you’re interested in joining the team, join the Discord and message me! I will be releasing more details about this sometime during the week.
Changelog:
- Bugfix: Fixed Herder downed animation going back to idle
- Added controller tips in the system menu
- Added restock station
- Added going back to main combat UI in “shoot” mode
- Added lighting in dungeon scene
- Added camera control hint
- Code refactoring
Get Soldiers' Descent
Soldiers' Descent
A turn-based RPG with shooter elements!
Status | In development |
Author | SnakeF8 |
Genre | Role Playing, Adventure |
Tags | 3D, Fantasy, Low-poly, Retro, Singleplayer, Unity |
Languages | English |
More posts
- Bringing the Knox Experience to the DescentAug 15, 2023
- Working on Cinematics!May 23, 2023
- Remaking My Bad Cutscene SystemMay 07, 2023
- Music and Bug Fixes Galore!Apr 30, 2023
- We’re Back for More! GET SOME!Apr 09, 2023
- Overhauling: Making TBS COMBAT Engaging!Sep 02, 2022
- A Plan to Overhaul Combat (...and new bugfix patch!)Aug 06, 2022
- Why I'm Still Using UNITY (For Now)Jul 19, 2022
- Controller Support Now Available!Jun 26, 2022
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