Soldiers' Descent Roadmap To Full Demo
What's rocking? This roadmap should give a proper idea of what to expect for public releases.
I'm not the most organized person, but for a project like this, it helps me when I organize what I want to do with a glide path. Whenever a new feature is added, I will mark the completed feature with a yellow star, and the contents for each version are easily bracketed by the dotted lines. Certain features like the Descent Hub/First Layer and story are done, but I want to save story-related elements until the final version to not spoil the final product. The dungeon generation is also done, but that's also best saved for when there are complimentary features to show off along with it. I'm hoping I can stick to this roadmap, and there will be more to come!
Please let me know what you think because any feedback is much appreciated!
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Soldiers' Descent
A turn-based RPG with shooter elements!
Status | In development |
Author | SnakeF8 |
Genre | Role Playing, Adventure |
Tags | 3D, Fantasy, Low-poly, Retro, Singleplayer, Unity |
Languages | English |
More posts
- Bringing the Knox Experience to the DescentAug 15, 2023
- Working on Cinematics!May 23, 2023
- 0.3.7’s Controller Tips!May 14, 2023
- Remaking My Bad Cutscene SystemMay 07, 2023
- Music and Bug Fixes Galore!Apr 30, 2023
- We’re Back for More! GET SOME!Apr 09, 2023
- Overhauling: Making TBS COMBAT Engaging!Sep 02, 2022
- A Plan to Overhaul Combat (...and new bugfix patch!)Aug 06, 2022
- Why I'm Still Using UNITY (For Now)Jul 19, 2022
- Controller Support Now Available!Jun 26, 2022
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