Combat OVERHAUL Now Available! Turn-Based + Shooter


What's rocking?

This is a CRITICAL jump into this projects advancement! Soldiers' Descent 0.2.0's Combat Update is now available! Originally, the combat showcase was a buggy mess, but it's now fully functional with proper mechanics, models, animations, and more. There isn't a win or game over screen yet for the turn-based combat, but that will be designed later because the game still functions without it.

Although the combat is turn-based, you'll have to manage ammo like how you would with shooters, so keep an eye on your ammo reserves to strategically plan your reloads. Also, your gun isn't what determines your damage; your ammo choice determines the carnage sprayed.

Now that the combat system is finally in a completely refined state, it's now time to move onto the dungeon generation. Luckily, I already coded the generation, so that *may* be added as a minor update before 0.3.0! 0.3.0's main premise is dungeon generation, loot tables, spawns, and all of that technical jargon.

As always, give 0.2.0 a download and try it out for yourself! If you find any bugs, please me know so I can churn them out in the next hotfix. Thank you and have a great day.



Next Week's Update:

  • 0.2.1 
  • Dungeon Generation
  • Sound!
  • First OST track (If time allows because I just fixed my VST plugins)

What's to come but not on the glide path or probably not releasing next week:

  • Win screen for combat
  • Game over screen

Full Patch Notes:

  • Field UI Added
  • GiveTo selection now indicated with rank icons
  • Combat UI redesigned
  • Looks like field UI but shows the entire equipped ammo pool and weapon magazine
  • Equipped weapon now passes to combat
  • Fire modes consume ammo
  • Fire mode ends early if not enough ammo is present
  • Cannot shoot when magazine is empty (Must use up a turn and reload. Do this wisely!)
  • Party members are now in combat
  • Replaced test box enemy with a slime encounter!
  • Turn indicators added
  • Enemy selection overhauled
  • Enemy selection dynamically updates
  • Animation library script added for universal animation calls
  • Combat Animations!
  • Changed "Semi" text to say "Single"
  • Back buttons added
  • Camera positions depending on turn
  • Bugfix: Fixed bug where ammo quantity would not update properly
  • Bugfix: Fixed bug where ammo wouldn't update if the equipped ammo slot is empty
  • Bugfix: Fixed bug where damage values were not being passed to party members properly
  • Bugfix: Reload works when ammo quantity is zero
  • Bugfix: UI now shows on enemy's death
  • Bugfix: UI Name update in combat

Files

Soldiers' Descent 0.2.0.zip 20 MB
Feb 12, 2022

Get Soldiers' Descent

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