Hey, it’s SnakeF8! I just returned from a small hiatus because I had orders to train at Fort Knox. Off topic, but as a Project Zomboid fan, being where the ga...
Hey, it’s SnakeF8! For this sprint, I’ve been steering away from the tech demo to work on the full demo, and this involves working on the intro cutscene. Lu...
Hey, it’s SnakeF8! I’m a day late with this due to a bug, but 0.3.7 is now public! This update refactors some code to make certain systems more independent...
Hey, it’s SnakeF8! Time for another sprint update! I took the week off to focus on college finals, so now I’m fully rested to continue work. These next thre...
Hey, it’s SnakeF8! It’s time for another update! 0.3.6 reintroduces music with two tracks! One plays throughout the tech demo while the other is for combat...
Hey, it’s SnakeF8! College forced me into a “small” hiatus, and by small hiatus I mean since September. HOWEVER, this project has still remained in my min...
Hey, it’s SnakeF8! One challenge turn-based games have to endure is how to make the combat entertaining for the player, but this is a multi-layered problem. F...
Hey, it’s SnakeF8! A lot of my time last month was tweaking features to make the demo a lot more polished, so now it’s time to push that out as 0.3.4-b . Th...